Volyxis Engine

Bridge the Gap. Build the Game.

A modern game engine, visual editor, and cross-platform environment bridging the gap between approachable game makers and professional extensible engines.

Currently in Active Development

Core Philosophy

Volyxis is built around a real cross-platform runtime. Build maps, import assets, configure gameplay, and test immediately without requiring you to build an engine underneath your game. Powered by an uncompromised modern stack: TypeScript, React, Babylon.js, WebGL2/WebGPU, Rapier Physics, and Tauri/Rust.

The Dedicated Editor

The central development environment for your projects. Native filesystem access, rapid blockout workflows, and a full 3D level-authoring viewport.

Volyxis Editor Interface

Engine Capabilities

Volyxis is actively evolving. Below is the current roadmap of implemented and upcoming functionality.

Visual Level Editing Current

  • Perspective 3D editing & object selection
  • Move/rotate/scale gizmos with grid snapping
  • Seamless/world-space material projection
  • Asset drag-and-drop & Scene Outliner

First-Person Gameplay Active

  • Physics-backed movement & collision
  • Weapon inventory, recoil, and sway
  • Surface-aware footsteps & impacts
  • Integrated multiplayer (Colyseus-based)

Visual Game Logic Target

  • Dedicated visual node/graph editing
  • Event Sheet execution tracing
  • No-code gameplay behavior building
  • Future guarded scripting layer (Lua)

Build & Distribution Target

  • Native desktop executables via Tauri
  • Proprietary obfuscation for asset protection
  • Web-hosted playable releases
  • Patch/update-friendly packaging

Development Blog

No updates yet. Check back soon.